the latest from my rendering pipeline… there’s a bit of flicker in the lighting due to my cheaping out to get some faster rendering times, and i’m having a bit of an issue getting my geometry not to invert due to the rapidly changing normals on the curves used, but all in all it’s working. fiddling with a new iteration done using particles, just not really liking the rendering times involed :-\
comments and crits very welcome 
regards,
james