Hi,
Is it possible to do a holdout object/shader for an object using the Hardware Render 2.0 / Viewport Render as the renderer?
Not having any luck. My alpha stays white.
Thanks
Hi,
Is it possible to do a holdout object/shader for an object using the Hardware Render 2.0 / Viewport Render as the renderer?
Not having any luck. My alpha stays white.
Thanks
looks like it’s in a future version of maya, saw it here.
https://www.youtube.com/watch?v=saUXl4CMn_Q&list=UURnX4Yc585eRTj4UvNkBM8w