Hi! I already spent few hours for sth I think should be an easy thing, but can’t find solution. In Mudbox you can flatten the geometry based on the camera plane. How can you do this in ZBrush?
I found this in ZBrush help but there is no further explanation
“The Trim brushes are based on the Planar brushes but provide a different behavior based on the normal of the surface or the screen working plane. Compared to the Planar brush which are restricted to a clicked point on the surface, or a defined path, the Trim brushes do not have these restrictions by default.”
So, the solution should be one of the Trim brushes?!
Thanks!