The title was hard to come up with, but hopefully you are curious enough to click on it.
Lets say you have 5 objects that each have a very heavy rig with animation and the thing is; you need to somehow combine these into a single scenfile. Load From Scene MAY work, but the scene will probably become very, very slow so you have to find another way. Another thing; you may have to time each of these rigs (animation) so that they correspond to eachother, which could end up being impossible. Maybe your rigs are heavily dependent on things that may break on a Load From Scene operation etc. On top of this, you have to have these 5 rigs combined, because you are going to clone the object(s) and have hundreds of them in the end.
MDD-scan each scenefile, load each object into separate layers in Modeler. Save the layers as a single object (highlight the layers and use Save Layers as Object) and use Displacement Node-editor with DP-kit MDD Pointer node in order to give yourself alot of control!
How is this done?
Well, except the part of retiming, you’ll find the information needed in my latest videotutorial.
Since my dear friend Jonas can’t hold all of the files, you’ll have to download this through my personal FTP. It may be slow, but the files aren’t too big though.