Here is a simple element that im wondering how to optimize.
Asume I you have a house, and it will be on a plane of grass. Now, I could just make one large plane, and have a texture of grass tile all over it. Or, I could just make a large plane, and cut a hole in the center where the house will be, as this way the engine will not have to render extra textures that will not ever been seen. However, this process will obviously add a few more verts to the model. And I am a bit suspicious that it may take even more texture calculations, despite less texture will be mapped.
So, what’s the answere? I think I should just stick with simple geometry, despite more texture space will be used than needed?