Vertexpaint mask on displacement. is it possible?


Hello all,

I would like apply a mask to my vraydisplacementmod via VertexPaint. I tried using a mix map and referencing vertexpaint to the mix map. However I do not get the desired affect for some reason. Basicly I dont want to have displacement at the areas that I painted on VertexPaint but all the other areas. Any ideas? Any help is appreciated. Thank you.