Vertexpaint mask on displacement. is it possible?


#1

Hello all,

I would like apply a mask to my vraydisplacementmod via VertexPaint. I tried using a mix map and referencing vertexpaint to the mix map. However I do not get the desired affect for some reason. Basicly I dont want to have displacement at the areas that I painted on VertexPaint but all the other areas. Any ideas? Any help is appreciated. Thank you.


#2

Displace.max (572 KB)

Obviously, I’ve painted it opposite to what you want, so

  1. bucketfill everything with black
  2. paint with white whereever you DON’T want to displace.

#3

Hi Vusta thank you very much for this I really appreciate. Could you send the file in 2016 format? I use 2016. Thanks a lot!


#4

here’s 2016. I’ve painted it correctly this time. In the Displacemod, my amount is -4, if you want the displace to go other way, simply negate it and make it 4.
Displace_2016.max (564 KB)


#5

Thank you so much for the conversion. I figured the problem I am having. I wasnt using the 3dmap under displacement. Fixed it!


#6

@vusta
Looks like you mixed vertex color with something and you get displacement everywhere

@boheme111
Simplest way for masking is to use “mask” map and put vert. col. in mask slot.
Paint however is easier, there’s checkbox 'invert mask ’


#7

pic CLEARLY shows displacement in some areas, completely flat in others…that is NOT everywhere to my eyes.