Hey all, I wanted to see if someone could help me out with the hair vertex map. I’ve got a Chester Cheetah model that I am animating. I have dynamics on the fur but I would only like the drag or “bounciness” on certain areas.
I painted a hair vertex map with the comb and set that to map on drag, rest hold, etc. But here is the fine tuning that I’m having a problem with… The part of the vertex map that is set to 0 still has movement. I’m needing those areas to be completely still. Anyone have any suggestions?