Vertex level control over Displacement ???
I want to be able to take a mesh and assign weights to each vertex in order to control the amount of affect a given shader has on the underlying mesh.
I do this all the time with my own RIB exporter plugins for various apps … but I’d rather get involved with something commercial, canned, professional.
How many procedural shaders can be used in Vue D’esprit ??? Is it extendable ??? Are there lots of nice shaders ??? Would not happen to have a RenderMan-ish scripting component to it ???