Is there a way to have a velocity variance with a FLIP fluid like you can with a POP particle?
Velocity Variance with FLIP Fluid
yes you can create your own velocity. You can also use the pop forces with FLIP, is all points.
So what node should I use for velocity?
Sorry I’m very new to this.
you could do it before going in SOPs or when you are in DOPs and for example you could use a Pop Vop, Wrangle or even pop force in the particle velocity.
If you have .hip post it and I can have a look.
I’ve inputted a popsource into the flipsolver and I think this is working.
Not sure how to use the wrangle or the popvop, haven’t gotten to that yet.
Here’ s my test scene… pretty simple, just a source emitter shooting fluid along the X axis.
gotcha, so that is what you want to do? what is the goal?
I’m trying to do a blood splat that basically shoots out the side.
Here is a more controllable version, you have velocity variations as well as some viscosity, you can play with the values to get what you want.
Awesome man thank you so much!