Hey
I thought I create some debris/ groundbreaking shot. in fake it gets quite nice.
but is not the quality i want so I have to make a few adjustments…
i thought about emitting based on velocity of the underlying surface…
so is there a way to get the velocity and normal direction of the Emitter surface
and use that to emit based on the motion of the object?
Do i have the emit command then and if yes, is this slowing down the sim…