Hey guys,
I have a bunch of leaves created procedurally using l systems in Houdini. I am bringing the mesh into maya and want to apply one shader to all the leaves and just vary the hue of the leaves using the object name. Is there a way to do it via Mel or python in maya. I am sure there is a way to do per object variation using mental ray .
Please let me know ASAP. Any and all suggestions would be much appreciated.
Thank you.
Regards
Soumitra
Varying hue of multiple objects using the same shader
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.