Various misss_fast_shader_x on the same WriteToColor


#1

Hello guys!

I’ve been looking around the web the past couple of days for a way to combine various outputs from different MISSS into a single writetocolorbuffer.

Specifically, I have a cartoony dog character that has 3 different misss_fast_shader_x materials. One on the ears, another one on the mouth and the last one in the body. It would be ideal for me and for the comp guy to have the 3 results of the different shaders combined into a single image output. I’ve tried connecting the 3 outValues into mib_color_mix and write the output to the WriteTocolorBuffer but that doesn’t work. then trying to assign the 3 outputs to a color_mix that goes into a surface shader and that surface to the writeToColorBuffer but still, the pass comes with nothing. I’m not pretty sure what I’m doing wrong, I’m kind of new to rendering. And all of the searches I did ended up in this forum, so I hope that someone knows a work around!

Thanks in advance! :applause: