Various doodles, sculpting, rig projects, etc..


#1

It’s been a long time since I posted anything here…
Anyway, I start too many small projects to open up a new thread for everything, and some of these get discarded anyway, so instead I’ll open one thread to post these projects.

First one: Does anyone remember this little fella?

It’s been ages since that one, and recently someone asked questions about it, and how to use it. Since it is so very outdated, I’m redoing him:

I want him to stay very close to the original, but with a much better mesh and rig.
Made in 2.49, will release him in a little while.

Then there are some other things. Sculpting doodles:



Just a random sculpture



A friend of mine had a noisy kid who drew a “martian” with a pencil on a piece of paper, and I made this out of it.


Update on newfella, different head, different eyes, will have a new rig.


MTI_blockman, powered by MTI_biped. Both a work in progress.


#2

That MTI_Blockman/biped looks awesome,
I could definitely see myself using this for game characters. :slight_smile:

Awesome stuff. :thumbsup:


#3

Nice, I look forward to seeing the updated version of that character. :thumbsup:


#4

Hey guys, well it’s finished. MTI_littlefella that is. MTI_biped/blockman will have to wait a bit. Not that I haven’t been working on it :wink:

A manual is also included. The rig is pretty straightforward, so if you know your way around blender a bit, you probably won’t need it, but I found that there are a number of people who find my characters are new to blender or 3D in general. A manual like this is very useful for them, so I wanted to include it.

MTI_littlefella, character rig for blender 2.49b.
Download him at my site here.

I think it’s a massive improvement from the previous version. The only “downside” is that it no longer has shapekeys, so no phonem shapekeys for lipsyncing. But if you need them you can pose the lips and create a pose library or something. maybe I’ll do that for newfella on blender 2.5.


#5

I second that - i’ll be watching out for updates on this :0)


#6

How did you made the curves that indicate the connection between knees or elbows and their pole targets?

P.S. [solved] I’m sorry for disturbing.


#7

great work, and thx for sharing.
(ik zag op je cv dat je havo met exacte vakken en een jaar vwo hebt gedaan , toevallig precies hetzelfde als ik :slight_smile:


#8

Now that’s what I’m talking about


#9

hey guys, been a while. Still backpacking, but got some time to work on this, stickman V4. Almost finished. Some nice new features, smoother deformations, bendy/stretch in both FK and IK and everything works nicely together. And on top of that you still have all the little free-stretch cubes that are in the old version.

I hope this can soothe the waiting for MTI_blockman/MTI_biped… Needs more testing… It’s a really big project, and I have little time for it.
Sorry for taking so long to reply guys.
@wearethenight: Don’t mind asking questions, thats how you learn new things.
@ysvry: tis een kleine wereld (hoe klein ben ik nu aan het uitzoeken :stuck_out_tongue: )
@twohot: Thanks

Internet connection here is bad, but maybe I’ll upload a feature vid soon.

And something in between:


#10

nice , work i wanna see more :slight_smile:


#11

Thanks man, here you go:

Youtube vid of some new features. Redid the stretch system inbetween because the constraints were fighting with each other. It’s much cleaner now and actually allows (and needs) some more flexibility.

http://www.youtube.com/watch?v=-T7WJUOhhf0


#12

Hey guys, it’s been a while.
I have an update on MTI_biped/MTI_newfella. I finished the facial rig, and made another version with 5 fingers, so that I would have one version which would have all the features of my “default rig” that I have been building.

As for MTI_stickmanV4, and this and future character rigs as well, I don’t think I’ll be releasing them anymore. I started MTI_stickmanV4 because I was supposed to get paid for it. Didn’t happen, and my client is not responding anymore. It takes a lot of time and effort to create stuff like this, and the effort is disproportionate compared to what I get back from it. This has happened more than once, so I don’t think I’ll be releasing my stuff anymore.
For those of you who were waiting for these rigs: sorry guys, but you have to understand…


#13

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