VFS.
When I went it was only 16k for 10 mo, and I only attended for 6 mo, as I got a job in the middle of the 3rd term.
That school is, (as someone above stated) a put in= get out place. I don’t know if it’s improved much, but when I went there, they had teachers that most students could outpace by the time the course was done, BUT, that didn’t take away from the number one fantastic thing about the school: lab time. Once you hit term 3 (or at least it used to be this way) if you were concious, you had a computer to work on.
That was so amazing, because, at the time, it wasn’t like Joe Schmoopy at home with his regular machine could run (at the time) Softimage.
The teaching style of the course was also VERY well structured. You had do some classical in the first 2 terms. Now, I’m not a great 2d artist, but I learned a TON about the basics and principles from some super talented classical guys, who really loved what they did.
Then you learned to model. not animate; model. This was so important to do BEFORE animating because you didn’t need to tug on anyone’s elbow to get help all the time, you knew how models were put together. Even though I never wanted to model, I learned to before animating, and still LOVE it now.
They always had their s**t together, but if you want you can pick and complain about everything. At the end of the day, if you work hard, take criticism, learn from it and really look at yourself and your work objectively, you will walk out of there with an impressive tape.
Again; It at least used to be that way.