V-RayMax Converter PRO - professional tool for every CG artist


#1

New version V-RayMax Converter PRO is out!

V-RayMax Converter PRO is the professional version of maxscript, formerly known as “V-RayMtl Converter”. This new generation converter was released after version 3 and has various new features and improvements: support for more materials, maps and other scene components, more choice of materials to convert, interaction with converter functions through built-in maxscript methods (API), as well as more flexible conversion options and scene adjustments.

The following render engines are currently supported for conversion to V-Ray: Default Scanline (Standard), Corona Renderer, FStorm Render, Octane Render, finalRender, Arnold (basic), and as additional - NVIDIA iray (unofficial) and Brazil Advanced materials. A more detailed list of materials, maps and other scene components supported for conversion can be found here.

More detailed information about the new features and capabilities of the converter can be found here: http://maxtools.3dzver.ru/vmcpro or here: http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro

Also, on this V-RayMax Converter PRO Telegram channel you can read about all the updates and leave your suggestions for improvements and new features.


#2

New update v4.0011 released!

Release notes:

  • added support for Corona v9.
  • added converting CoronaScannedMtl to VRayScannedMtl.
  • added converting CoronaPatternMod to VRayEnmeshMod.
  • added converting CoronaSky clouds to VRaySun clouds.
  • improved conversion CoronaMtl and CoronaPhysicalMtl.
  • faster collecting of scene data before starting the conversion process.

More detailed information can be found here: http://maxtools.3dzver.ru/vmcpro
or here: http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro

Also, on this V-RayMax Converter PRO Telegram channel you can read about all the updates.


#3

New update v4.0013 released!

Release notes:

  • added converting from V-Ray to Corona (version 9 or higher).
  • added support conversion for animated proxy

and more…

More detailed information can be found here: http://maxtools.3dzver.ru/vmcpro
or here: http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro

Also, on this V-RayMax Converter PRO Telegram channel you can read about all the updates.


#4

New update v4.0014 released!

Release notes:

  • added converting Render Elements from supported renderers to V-Ray and from V-Ray to Corona.
  • added option “Convert VRayNormalMap to [Normal Bump]” in “Options:” section on [Scene Convert] UI tab.
  • … and more

More detailed information can be found here: http://maxtools.3dzver.ru/vmcpro
or here: http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro

Also, on this V-RayMax Converter PRO Telegram channel you can read about all the updates.


#5

New update v4.0016 released!

Release notes:

  • added “Set VRayMtl Reflection Max depth” and “Set VRayMtl Refraction Max depth” options in “V-Ray Tools:” section on the [Advanced Tools] UI tab.
  • changed conversion from CoronaSelectMtl to V-Ray. Now CoronaSelectMtl is converted to VRaySwitchMtl instead of one selected material. NOTE: if more than 10 materials are used in the source CoronaSelectMtl, then due to the difference in the allowed number of materials used in VRaySwitchMtl, only the first 10 are taken from the original CoronaSelectMtl, and the rest are ignored.
  • changed conversion from VRaySwitchMtl to Corona. Now VRaySwitchMtl is converted to CoronaSelectMtl instead of one selected material. NOTE: If a texturemap is used in the source VRaySwitchMtl, it will be ignored.
  • … and more

More detailed information can be found here: http://maxtools.3dzver.ru/vmcpro
or here: http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro

Also, on this V-RayMax Converter PRO Telegram channel you can read about all the updates.


#6

New update v4.0017 released!

Release notes:

  • added support for changes introduced in FStorm v1.5.2J (camera motion blur and dof object focal distance options; removed depricated “do_tonemapping” property; build-in mix texture to FStorm falloff, noise, dirt and front-back; new FStormSwitchTexture texturemap and some minor changed)
  • improved CoronaColorCorrect map conversion
  • improved error handling
  • added “Fix old Highlight and Reflection glossiness unlock” options in “V-Ray Tools:” section on the [Advanced Tools] UI tab.

More detailed information can be found here: http://maxtools.3dzver.ru/vmcpro
or here: http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro

Also, on this V-RayMax Converter PRO Telegram channel you can read about all the updates.


#7

New update v4.0018 released!

Release notes:

  • added support for 3dsMax 2024
  • fixed incorrect mapping definition in some cases when converting CoronaBitmap

More detailed information can be found here: http://maxtools.3dzver.ru/vmcpro
or here: http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro

Also, on this V-RayMax Converter PRO Telegram channel you can read about all the updates.


#8

New update v4.0019 released!

Release notes:

  • improved conversion translucency from CoronaMtl to VRayMtl in V-Ray 5.2-6 versions
  • fixed conversion CoronaUVWRandomizer to VRayUVWRandomizer and vice versa for V-Ray 6 Update 1.1

More detailed information can be found here: http://maxtools.3dzver.ru/vmcpro
or here: http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro

Also, on this V-RayMax Converter PRO Telegram channel you can read about all the updates.


#9

New update v4.0020 released!

Release notes:

  • fixed an error when converting CoronaDistance and VRayDistanceTex maps when objects removed from the scene were present in the list of nodes.
  • fixed an error that occurred if the scene contained unsupported in 3dsMax [Autodesk_Materials] with the “Invalid Asset Instance” attribute.
  • added a checkbox to the [About] tab to enable/disable auto-check for updates on startup.
  • improved handle of errors

More detailed information can be found here: https://maxtools.3dzver.ru/vmcpro
or here: https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro

Also, on this V-RayMax Converter PRO Telegram channel you can read about all the updates.


#10

New update v4.0021 released!

Release notes:

  • optimized for faster startup
  • improved stability when handling multiple files in batch mode
  • fixed some non-critical bugs and much more…

More detailed information can be found here: https://maxtools.3dzver.ru/vmcpro
or here: https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro

Also, on this V-RayMax Converter PRO Telegram channel you can read about all the updates.


#11

New update v4.0022 released!

Release notes:

  • add support for Corona v10

More detailed information can be found here: https://maxtools.3dzver.ru/vmcpro

or here: https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro

Also, on this V-RayMax Converter PRO Telegram channel you can read about all the updates.


#12

New update v4.0023 released!

Release notes:

  • added conversion from Corona materials/maps to Standard (Default Scanline) materials/maps
  • added conversion from MultiTile to VRayBitmap with appropriate UDIM/UVTILE tags
  • added support conversion additional inputs with MultiOutputChannelTexmap from CoronaColorCorrect, CoronaTriplanar and CoronaMappingRandomizer texmaps

More detailed information can be found here: https://maxtools.3dzver.ru/vmcpro

or here: https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro

Also, on this V-RayMax Converter PRO Telegram channel you can read about all the updates.


#13

New update v4.0026 released!

Release notes:

  • Added a checkbox “… selected nodes only” to the “Adv. Tools>V-Ray Tools>ACEScg Workflow” section to configure maps only on selected nodes.
  • Added the option “Fix Bump for V-Ray GPU” to the “Adv. Tools>V-Ray Tools” section, which replaces the bump maps in VRayMtl with the “VRayColor2Bump” map and sets the multiplier for the “Height” property.
  • Fixed incorrect conversion of the “W|Z rotation step” property from CoronaMappingRandomizer map to the corresponding property of the VRayUVWRandomizer map (and vice versa).

More detailed information can be found here: https://maxtools.3dzver.ru/vmcpro

or here: https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro

Also, on this V-RayMax Converter PRO Telegram channel you can read about all the updates.