I’ve been a V-Ray user at both home and work for over 5 years now, and am now officially the most stumped I’ve ever been.
This seems terribly elementary, but I have a single V-Ray metalic like shader with an HDRI map in the environment channel, applied to two objects that are close to identical, and the shader shows differently as if the reflection glossiness settings were drastically different. Any thoughts on why this might be happening? Thanks in advance!