V-Ray Materials from .vrscene


#1

Does anyone reliably import V-Ray materials from a [i].[i]vrscene file? I would love for this to work to transfer materials from Max…

So far, it gives Maya 2014 a fatal error after selecting my [/i][/i].[i]vrscene file and hitting open. Maya 2013 doesn’t crash, and sometimes actually creates a V-Ray material, but without any of the connections/inputs/colors/etc.

Where should I even begin to troubleshoot this?

Alternately, if there is another way to transfer 3ds Max V-Ray materials to Maya, let me know!
[/i]


#2

Do you need to be able to modify the materials in Maya as Maya shaders? If not, V-Ray 3 has some more tools for that inside the VRayVrmatMtl material; it allows you to either render a .vrmat file exported from 3ds Max (and these can be edited), or to select a material from a given .vrscene file (which will render, but can’t be edited).

Best regards,
Vlado


#3

Sure, editability within Maya would be preferred, but either of those options would be worth trying. Are any of those features in V-Ray 2.4?