Hey guys,
I got a little problem with a scene I’m working on, specifically with my glass material. I’m using Vray vor C4D and the glass always comes out too dark in my scene although I’ve already deactivated volume fog in the refraction channel completely.
Here’s an image so you can see what I mean:

The glass looks good in the test scene but as soon as there’s glass behind glass in the actual scene it becomes extremely dark and I just can’t find a way to prevent this. Even if I turn my lights way up the glass on the glass table looks very dark and even the glasses on a normal surface appear too dark where the two sides overlap. Volume fog is deactivated like I said so I don’t get what’s causing this. I’m only using the refraction channel with 1.6 IOR, 100% Brightness and one glossy specular, nothing else is activated.
Thanks in advance for any suggestions!

