Hi,
I´m trying to add a noise bump map (non-real world scale) to a material that has a real world scale map in the diffuse slot. But it seems impossible to control how they finally render this way. The Viewport does not correspond with how it renders. It does not seem to work with individual map channels either. Is it possible at all to have Real world scale maps combined with non-real world scale maps in the same material?
How does Noise Size and Tiling relate to the object or assigned UVW mapping. I cannot figure it out with the Autodesk help section…
Thanks!