Hello all,
I am having a little difficulty unwrapping the uv’s for an airplane I am working on.
I don’t know what would work best to create a good uv unwrap. Is doesn’t ever seem that I can get a flat non-deformed uv layout.
I am using 3DSMax, should I use the pelt tools? Peel? I am just pretty lost on the most apt technique to handle this job.
I have typically started by deleting half the geometry and using symmetry and unwrap uvs in the beginning.
Here are some pictures of the plane if that would help for suggestions.
https://www.dropbox.com/sh/rof1o707r885e45/-RnQkJZ5zX
Thank you, any help or suggestions would be very appreciated!