Hello guys
First of all, hello to everyone here and thank you for the nice community you are. I’ve been lurking these forums pretty much since I started to learn CG, about 5 months ago. This is the first time when I post so I just wanted to say a quick hello and thank you.
Now… As I said, I started to learn CG by myself. I will skip the whole thing and jump to the most relevant informations. I decided to focus on modelling. In the past few months I tryed to get on with my anatomy studies, practice modelling, learn Maya, learn Zbrush, practice some more anatomy and speed sculpts and so on. Now I got to the point where “I THINK” I might be able to take a box or a sphere and make a complete proper character… almost… Almost because I do not understand UVs… I mean… when I think I start to get the point I find something that basically tells me something different than what I thought…
To get in more detail, and to why I am writing this topic, I want to find what are UVs… What I know at the moment is that they are basically a representation of the polys you have on the model. You take those polys and put them on a sheet in 2D which is called … UV map… Right? Now, what is texturing? What I know is that texturing is the proses of painting those 2d UV maps in Photoshop or whatever other similar software… My question here is… Is this right? Is this a normal production method? I mean, for example in Zbrush, you can bring in a model with UVs made in Maya and than using polypaint you can basically texture your model… If Zbrush would be the only way to do this in 3d I bet it would be way more popular than it already is… So… to reinforce my question… Should I learn to create UVs and paint them in Photoshop while they are unwrapped in 2d? Or is there actually a more STANDARD way to do this?
I want to get on and build my porfolio and since I am learning by myself I want to build it close to what is actually used in a production environment.
So please guys, if you can and have the time and the patience, explain me, briefly, how is this part treated in a studio environment and what should I learn? What is the exact proses after modelling your character… between the finished grey model and render ready textured model? If you can point out some tutorials on Digital Tutors, Gnomon or any other online learning website please do so since this would help me even more.
Thanks a lot for your time and patience and if I was unspecific about certain things please ask ahead and I will reply ASAP. Thank you!
Dan