UV Workflow GoZ


#1

Let’s say I have a mesh that has 7 subdivision levels, all of the details are sculpted on the highest, and polypaint is complete. Now I noticed that the UV is causing stretching and I need to redo the UV job. Usually I use GoZ and go to Maya, then GoZ back into Zbrush. BUT now I want to use Headus UV Layout, which requires an .obj file. After I save out the .obj file, the link is broken when I bring it back to Zbrush and the mesh no longer has its polypaint and details…How can I redo the UV with UV Layout and not have this problem? Please Help!!!


#2

Once your polypainted model is active on the ZB canvas the UVs of the re-imported .obj from Headus should automatically be applied. Or alternatively, you could even copy/paste the UVs in uvmaster from one to the other.


#3

If musashidan’s ideas don’t work for you then you can project the details level by level onto your modified obj.


#4

Thank you both for your suggestions. The issue I was having is fixed by not using GoZ to Maya first, but just export the obj directly from Zbrush then load into Headus directly. I was using Maya as part of the UV workflow but I guess something gets broken with GoZ maybe. Anyways thanks again, I have this working now.


#5

Hi there, I got the same problem as you. 5 years later… is it still not fixed? For some PRJ files, it works fine. For others, once I got the subtool back in ZBrush, I copy its UVs, go back a few times in history (to get my polypaint back) then paste my UVs.

Please, enlighten me… It’s suppose to work right? Or, is my workflow not the good one?