Hi,
I’ve been working in the industry for a little while now but one thing that baffles me is when a supervisor or lead comes up to me and says ‘We need 2k/4k/8k UVs for texturing’.
Now as far as I know when you’re creating UVs in Maya you can’t size them to an actual scale such as 4k.
I know I can output a tile to one of those resolutions but not the actual sizes of the UVs.
How are you supposed to know that your UVs are at a 4k or 8k scale?!..
I usually size the UVs at a scale that I think is suitable for the required texture resolution or if i’ve been given a scale reference… no one has complained so far.
I’m not talking about the texture map here, I’m talking about the actual sizes of your UV shells within your UV editor window.
So honestly is this something that supervisors and leads say to try and sound smart or am I missing something?..
Thanks.

