Uv Resolution in case of Animation.
For Example:-
Like I have a character in my Scene. camera is far away from the Character…and then slowly its coming closer and closer to the face…now in this case how we play we resolution.
Is i can use a 2k map (tiling Textures when camera is far away , or procedural Texturing…but what will happen when camera is close to the character face is that 2k(resolution) texture work in that case too?..or any animation is done with texturing…??
I saw
Neil Blevins
education community for this…but i still have some doubts.
Thanks.