uV resolution and Texture in case of animation


#1

Uv Resolution in case of Animation.
For Example:-

Like I have a character in my Scene. camera is far away from the Character…and then slowly its coming closer and closer to the face…now in this case how we play we resolution.

Is i can use a 2k map (tiling Textures when camera is far away , or procedural Texturing…but what will happen when camera is close to the character face is that 2k(resolution) texture work in that case too?..or any animation is done with texturing…??

I saw
Neil Blevins

education community for this…but i still have some doubts.

Thanks.


#2

just use some 4k maps for the face…


#3

Here is a ground i Textured with 2k Map.

does it looks ok to go with
Rendered Resolution of 1200*702 ?


#4

what should i see on that image…?


#5

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