UV Normal Export Issue


#1

I’m new to Mudbox so I’m not sure what to do about this one

I imported low poly model in .obj which has UV’s. After importing I subdivided it and sculpted some stuff on it. After that I exported a normal map from the model and it came out like this:

http://imgur.com/M63Pnuq

This is the model:

http://imgur.com/a/TrMZb

What am I doing wrong?


#2

and whats your question…?


#3

The UV map didn’t export correctly, it looks sort of like the polys are reversed on the UV

http://imgur.com/a/8OQba


#4

double check in your main app…
are you using maya or max…? make sure transforms are freezen and the history is deleted…


#5

Cinema 4D

http://imgur.com/pZbXgh9

I’m not sure what you mean by delete the history


#6

and how does the uvs look like…?


#7

http://imgur.com/a/8e6dG