Hey Guys,
I have a serious problem with the UV multi tiling option with my ZBrush -> Maya with V-Ray workflow.
I am trying to get my 4 32 bit EXR displacement maps to work in Maya but as soon as I switch my tiling mode to a tiling mode my displacement results get a weird look. It looks like the maps got clamped - the displaced areas look kind of “cut off”. Pretty weird.
As long as I have the tiling mode switched off, everyrthing looks normal (on the corresponding area/tile).
I tried to use 16 bit PSDs, but with that I had to push the disp amount to 10 to see a bit of displaced stuff - and it looked really weird.
I really want to get my mutli tile workflow to work because I have a load of different sets to get into Maya and I dont want to do all of that manually. 
Do you have any idea, why that doesnt work?
Software:
ZBrush 4R7
Maya 2016
V-Ray 3.1
Thank you for your help! 
Greetings
tr3c00l
