UV Master not copying UVs on identical meshes


#1

Hi guys. I’m having a problem with copying my low poly UV map over to my low/high poly zbrush sculpt. The sculpt (6 subdivisions) was done in Zbrush, and then the lowest subdivision was brought into an external program for UV mapping.

When I bring the low poly with the UV into Zbrush, it looks fine; however, when I copy the UV map over to the original (low/high poly) mesh, it distorts the UV.

Here’s an album of some images if it helps.

http://imgur.com/a/fsP2p


#2

did you copy and paste UV
and you need to look real quick to see if there was a error on why it wouldn’t paste UV
this error that im thinking about will give you a pop up error really quick.
in uv master did you turn on poly groups?


#3

Some people helped me out on Polycount. Thank you for the reply though. For anyone who runs into a similar problem and comes across this thread, please see the link below.

http://www.polycount.com/forum/showthread.php?t=119284


#4

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