UV Mapping problems in zBrush with UV master


#1

I imported a low poly model from 3DS into zBrush then added polys, sculpted it, poly painted it. On the lowest subdiv I then used UV master to assign it’s UVs. However it only seems to be spitting out a bunch of garbage. You can see here were I created a texture off of the UV check that is a mess.

Low poly:

High Poly:

Yet if I go in to UV master and flatten the model it looks fine.

Does anyone know what’s going on here?


#2

Did you use the ‘work on clone’ option? And if so, did you copy/paste the UVs from the clone to your original subtool?


#3

Yes I’ve tried to do this several times but it never seems to take.

I have attached the tool file. If someone can look at it I would be extremely appreciative as I have kind of hit a wall on this and apart from completely starting over I am out of ideas.


#4

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