UV-mapping problem!


#1

Dear Community,

today I stumbled across a problem in my workflow and I don’t know how to proceed.
I did the following:

  1. Modelling in ZBrush

  2. Retopology in Zbrush -> Export of the lowpoly model to 3ds Max

  3. UV-Mapping in 3ds Max with the lowpoly model

  4. Import of the lowpoly into ZBrush

  5. Via the “project-function”: regaining a highpoly model

  6. Polypaint in ZBrush and export of the textures

  7. Export of the highpoly model into 3ds Max (.obj)

I hope you were able to follow me. At that point I had to notice that no UV-informations were transferred to 3ds Max! What can I do?
Gernerally it seems, that my workflow is a mess at all. How does an ordinary workflow look like?

Thank you for you help!
Best wishes,
Cinegem


#2

Hello it seems that you are using maya

Do you want to help me?
I have problem with UV Texture Editor,
coz sometimes it doesnt match with the model at the viewport.
enclosed is the preview. thank you very much.


#3

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