Dear Community,
today I stumbled across a problem in my workflow and I don’t know how to proceed.
I did the following:
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Modelling in ZBrush
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Retopology in Zbrush -> Export of the lowpoly model to 3ds Max
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UV-Mapping in 3ds Max with the lowpoly model
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Import of the lowpoly into ZBrush
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Via the “project-function”: regaining a highpoly model
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Polypaint in ZBrush and export of the textures
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Export of the highpoly model into 3ds Max (.obj)
I hope you were able to follow me. At that point I had to notice that no UV-informations were transferred to 3ds Max! What can I do?
Gernerally it seems, that my workflow is a mess at all. How does an ordinary workflow look like?
Thank you for you help!
Best wishes,
Cinegem
