Ok, So you bring in a low poly model with UV’s already laid out in maya/max and then you start subdividing and adding detail… whats the best option people go for to then get a high detail uv map that shows all this extra detail - as far as I can see there is no option inside of mudbox to export a uv map. Do you all just import the high res into maya/max and grab the uv map that way? Seems a little harsh given maya/max might have difficulties with the mesh density.
Until someone provides some light, I’ll step down a few subd layers export - and then import into maya and grab the uv map and work from that. Shouldn’t need the most detailed map but obv the lower res uv map is useless for painting in the details sculpted in mudbox.