uv check ,lost one face


#1

when i import a cube from maya to zbursh,i dived to height model,and add some bump in all face,but when i check ‘texture map->new from uv check’,the cube will lost one face,

and i create normal,only two face have detial (i set 1 to 6 in each face)

how i can do?


#2

if your map border in maya touches the edge ,zbush will loop it , try shrinking your map in maya, give it some clearance around the edges, all i can say by just looking at what ya got . also check normals , may be flipped .dj


#3

ths!i intall zhursh 4r4 is not the problem


#4

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.