ut2k3 rig import question


#1

Hello everyone,

I’m looking for almost a week to solve a problem I have when I export a custom rig from 3dsmax5.0 to ut2k3. UnrealEd closes due to a critical error when i import. I have placed the proper dummies at the ends of all roots.

When i use the biped system I dont have this problem… so i tried to figure out what i did wrong with my custom rig. When I add custom bones and stuff to the biped it imports without problems aswell.

So there must be something missing within my rig?

Does anyone know how to make a custom rig out of bones for ut2k3 or has encountered and solved this problem plz reply.

tnx in advance,

TethyS


#2

custom rigs have to start at one bone, “masterbone” yohave to link every new spline to that bone
if you send me the maxfile i could see what you did wrong icq:149574794


#3

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