Hello everyone,
I’m looking for almost a week to solve a problem I have when I export a custom rig from 3dsmax5.0 to ut2k3. UnrealEd closes due to a critical error when i import. I have placed the proper dummies at the ends of all roots.
When i use the biped system I dont have this problem… so i tried to figure out what i did wrong with my custom rig. When I add custom bones and stuff to the biped it imports without problems aswell.
So there must be something missing within my rig?
Does anyone know how to make a custom rig out of bones for ut2k3 or has encountered and solved this problem plz reply.
tnx in advance,
TethyS