Hi there.
I have Vue 5 inf. on my Mac.
I love the qualities I get from Vue’s procedural terrains - creating terrains that gnarly and rocky in Maya is no way near as easy. But I want to animate the terrains in Maya, making the terrain split open and move apart - that sort of thing.
Here’s what I thought I could do - but don’t know how;
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Make a top-down orthographic render of the terrain, and use the z-depth map as displacement in Maya / Mental Ray. Would this capture the detail I’m after? I’ve got a feeling it won’t. Are z-depth maps 32 bit? Also how do I create an orthographic camera in Vue?
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With the procedural texture I created for that terrain, make another top-down orthographic render of the terrain, without atmosphere or environment lighting or anything like that so I have a nice texture map which can then be applied on the displaced surface in Maya.
Can anyone suggest a way of getting a procedural terrain that looks like this in Vue - to look the same in Maya - I guess is basically what I’m asking.

If anyone could help - I would be ttruly appreciative.
Regards,
Barry