I’m trying to create a sort of video-game style flashy spell-casting effect. Right now, I have a series of enochian symbols that spray forth at random from a pflow source. Rather than just spitting them out, what I’d like to do is make this set of particles invisible, and have a second series of much smaller particles emit and roughly orbit the outlines of the original system.
Is there a way I can use particles to act as a force (presumably Path Follow) on another particle system?