Hey everyone, I’m just getting my feet wet in the 3D world, so I hope you dont mind the noobish question. Im currently designing a sleeve-styled tattoo for someone and I thought it would behoove me to see it wrapped around an arm so I’ll know more effectively where each element of the sleeve should go.
I’ve mapped out the client’s measurements like a UV map in photoshop, to be sure that the image will be useable for the tattoo artist without any stretching/shrinking/editing involved. I’d like to see more clearly what this will look like around the arm, so I’m trying to figure out how to wrap the design around the mesh arm I have (a freely distributed one). The UVs look very neat, so I dont imagine I will have any difficulty were I instructed to place the image over the UV.
A tutorial I found is for projection mapping, but my laptop falls short of “high quality rendering” option. I wasnt sure what to put for the texture resolution, so I simply put the width, in pixels (1k) and the texture went black 
Anyone know how to fix this or a faster/easier way to do this?
