Using Maya and Lightwave


Ive been searching for tips from using Lightwave as a Maya user.

I have a scene that I need to use a bunch of individual parts each with their own textures in a complex scene. This is a Lightwave file.

My question is how do I export an .fbx file that contains all the correct information to connect each texture with its corresponding part so i can assemble the scene in Maya.

Hope that was clear if not too complex.