Hi - I’m trying to work out how to use the new character solver with mocap data from Mixamo. Seems simple but there must be a step I’m missing. First - get a T-posed rig as the source, using the Mixamo site to ensure everything is named and ordered the same way (I’m going to be attaching my character to this rig).
Then download the mocap data as joints only:
So far so good, it all matches of course. Then I get two character definition tags and use the ‘extract skeleton’, both for the t-pose and the animated skeletons. 66 joints each, all match. Then set reference and create a solver on the t-pose, point it to the mocap data, and I get this weirdness…
From my understanding, the solver is meant to use object names to map joint rotations between skeletons, but it looks like it’s ignoring the intial offset and just adding the differences from the start frame onto the T-Pose. Any clues…? Thanks in advance! Chris