Right, I’m a bit lost with how to start with unwrapping my spaceship. The ship is made up of multiple objects of which some intersect the main hull.
Is there a way to have the entire model unwrapped onto a single texture sheet? or would I have to unwrap each object individually and have a separate sheet for each part?
I have a basic knowledge of unwrapping, but I have never unwrapped anything as complicated as this before with the aim of all objects being on a single sheet, and i dont really know how or where to start. I have searched google for any help but nothing really seems to answer my questions.
I am working in 3ds max 2012. Any help would be great, thanks
-Dan

