I’m working on 3d branding, so I need to be very accurate on texturing because of graphic logo and words.
Although the model isn’t so complex, somehow texturing him so messed.
As you will see in images below, the checker pattern isn’t seem correctly on model.
https://docs.google.com/file/d/0B5LjdBw0kmkaLUtaZzNNM0ZJdXM/edit
https://docs.google.com/file/d/0B5LjdBw0kmkaVGg4b21zZVFfcGM/edit
https://docs.google.com/file/d/0B5LjdBw0kmkacjByUkY1dXhkeDA/edit
I’m tried every method (on 3Ds max):
- select edges and convert them as seams, and choose the faces for making them planar, or on projection.
- relax
- flatten map and stitching
- strigthen and so on.
and no one method isn’t helped me.
So you were my last chance… help… :sad:
p.s: I can’t insert images to this post. i’m click on insert and it say like this: Now I know how, THANKS Lluis!
), on model and just one side distorted, maybe because something wrong with seams and I need tweak them?