I’ve been trying out emissive objects instead of lights and have found that, in my scene, polygons with luminosity are rendering much faster and look much nicer than using area lights. The problem is that despite having unseen by camera checked they still show up through glass. I can also click unseen by rays but then they don’t work as lights.
This is quite a problem as I’m using the polys at windows to get some light glow :rolleyes:
sooo…any ideas people?:shrug: