Unreal Question


#1

Hello,

Has anyone been able to get Unreal to draw different colored line strokes on different parts of geometry/model based on which part is in front/behind? For example, if I have a box with a red stroke in front of a ball with a green stroke then the red stroke should draw over the green stroke. If I spin the camera around to show the ball in front of the box then the green stroke should draw over the red stroke. Currently this doesn’t happen. If I change the layer order in Unreal then it renders the way I want but then my render from the first camera position is wrong.

Does anyone have a fix for this?

Our current hack for this is to double up the layers, swap the order of two of them and then tie the brush size to a null so we can toggle off the layers in the middle of the animation.


#2

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