I’ve tried many times unsuccessfully to export animated characters from Maya to Unreal and never with any luck.
Mind you - my purpose is to use feature-quality rigs (not gaming rigs) in Maya and move them to Unreal in order to skip the rendering. (Unreal is capable of producing some really convincing Arch Viz environments these days)… and I personally think that having the ability of changing camera angles on the fly and rethinking focal points without the need to re-render would be amazing.
BUT - so far - no luck. I’ve tried with rigs from Animation Mentor (I’m a former student), iAnimate (same), Longwinter Studios, etc… and i haven’t found anything that even comes remotely close to working. I’ve tried exporting the mesh, then the skeleton with and without constrains, then the whole scene, then just the animated skeleton and reassign in Unreal, (all via fbx)… tried also (in desperation) to use the “export to Unreal” menu option in Maya 2018, and it pretty much never works.
SO… help! Without having to model and rig my own characters (which is unlikely to happen since I know nothing about rigging, and I’m not there when it comes to organic modeling) - what advice/ tutorials/ etc do you have?
AND if there is anyone here who knows someone from Digital Dimensions (who did just what I’m describing for their TV series named ZAFARI) - I would love a contact in order to pick their brain about this. It’s been 6 months… and I still can’t get the thing to work.
Sleepless in PA. =)