I’m having a problem with unreal engine. When I import a fbx animation file, I edit the translation and rotation so the character is in the same position that it was in when I edited the file in maya. However, when I open the matinee window in unreal and edit the camera and the animation and then simulate the whole thing the character moves to an entirely no position. How can I get the character in it’s right position?
Please, help me. I need to have half of my student short rendered by tomorrow.