I am working on a scene where FLIP is poured onto a character. I am wondering why the FLIP particles are doing a couple of things:
*Why the particles are exploding so much in all directions on first contact with the collision geometry? I was told that it may be the little details on the character geometry like the mustache, those pinches between the arms and shoulder, etc. that could be the problem.
*Why the FLIP particles unnaturally wrap around the character geo as it is moving forward. Its almost as if the FLIP fluids try to meet again after being separated.