Unity Engine: Localization Tools


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In this live training example we will look at a common need for many games: localizing text into other languages. You will create a
LocalizationManager class that loads a file with localized text, and a
component that can be attached to a text field in order to populate it
with the localized text at runtime. You will also look at loading and
parsing JSON files, dictionaries and some data driven best practices.

//youtu.be/5Kt9jbnqzKA