HI all,
i’m tryng to unfold a mesh in softimage 2010; no problem , is working well.
When import the obj in zbrush, the texture is overlapping…
i try freeze the model, delete the cluster and other stuff, but no solution.
any help?
Thx
Leo
unfold vs zbrush
marciani
#1
Sil3
#2
Could be some quirk in XSI .obj exporter… had those sometimes ago on other xsi versions, try to import the .obj first into Wings3d(Free) and then re-export it again as a .obj from there, see if it still persists.
Also you are not limited to ZBrush to bake your color/normal maps, you can use other free tools also like Xnormal, take a look at this excelent Tutorial by Eat3D:
http://eat3d.com/free_zbrush_xnormal_pipe
Best of luck
marciani
#3
scale the uv down a bit…make sure it does not touch the UV layout border
and work’s fine
bye
leo
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