I noticed that by accesing directly the mesh value of geometry I can achieve things faster and easier. For example:
m=myMesh.mesh
for v in m.verts do
(
p=v.pos
...
)
In the for loop I have an easier acces to the verts as using getVert, and I don´t even have to care about node transformation. If tallking about transormation there some other very useful posibilities like this:
m=myMesh.mesh
move m [x, y, z]
rotate m rot
myMesh.mesh
This alows me to manipulate only mesh transformation without the one from the node.
Wondering if there is some other such really usefull things I can perfor on a trimesh? Unfortunatelly nothing from this stuff is mentioned in the documentation.
wondering if it´s posible to iterate the faces same way as verts?