Umbus -SketchBook-


#21

Mattu, appreciate the comment, thanks.

From today, still detailing the other one.


#22

Love the looseness in yuor brushstrokes, however, most of your paintings lack a good focal point. I think you should choose at least one area of each painting and add more detail there.
It can be challenging to find the right amount of detail in certain area’s (the closer to the focal point, the more detail) but it will create a strong focal point, which will make your work even more interesting.


#23

NR43, yea I agree, thanks for the critique. It’s difficult of a combination though, detail vs loose. Also composition tends to be better and more loose if closer to abstract. It’s difficult for sure, I will try harder. :slight_smile:
thanks again.


#24

Worked some more on the contest piece today:
Bouncing some ideas back and forth.


#25

Nice!! I love the color work on your colossus piece, its looking great. Just wondering though is there going to be another colossus statue on the other side, maybe like a construction crew working on building up the next one or something like that? Other than that its looking amazing.:smiley:


#26

Love those latest colossus images, i think this is some of the tightest stuff ive seen of your work, definitely the best in terms of edges in my opinion, its wierd because in your loose b&w sketch i definitely prefer the gesture of the beast, i think its one of those suggestive things that was slightly lost as it got more rendered around the foot areas. But yeah i love your work man, the subtle color temperature shifts and dynamic composition are so interesting.


#27

Mattu, wow that’s a great idea, we’ll see. Thank you. :slight_smile:

Conbom, yea agreed the b&w had something, you know I sketched the horse head in 50 different angles, couldn’t make it look right.
I like the head better in the b&w sketch because it had some kind of distortion to it which didn’t look right in the more finished. thank you. :slight_smile:

thanks again
todays scribble:


#28

Great, I love sci-fi environments. Lots of information at such early stage of a sketch. It’s a amazing.
I am also interrested in some more final illustration though. Looking forward to see some. Keep posting dude :slight_smile:


#29

siiilon, appreciate it thank you. :slight_smile:

Todays scribble, thanks again for all the feedback guys I really appreciate it. :slight_smile:


#30

Some more sci fi, more to the industrial.
Todays:


#31

Today:


#32

This is where I am at with the contest piece, have a lot of problems all around. The backdrop is very difficult because if you detail too much it takes away too much attention.
Still got some weeks to go lol.

Added a rough stagecoach.
Scale problems that needs attention. ok ok enough rambling.


#33

Nice work bring out the details, its coming to life now.:thumbsup:


#34

MattU, thx

today:


#35

I love the last one, seems to be so greatly balanced. About the collosus piece : there is smth distracting, maybe composition. I would lower the collossus’s piedestal, and change the narrow piedestal with some half circular square, so that it seems possible for the collosus to get there. And ellipses looks just great in such perspective view. And, don’t know, maybe some balcony in the foreground with people watching collosus for the better sense of scale.
Looking forward to your update :slight_smile:


#36

siiilon, really appreciate the comment, really helps with a second opinion.
I didn’t like where the piece was going so I made the statue more statue like again and messed around with an idea to make it look more grandeur. Kind of eyeballing the piece.
Balcon in the foreground could work but it could also make it look even more miniature, don’t you think?
many thanks siiilon. :slight_smile:
let me know what you think.

Here’s what I messed around with for now

I might add some bridges in the foruground leading to the one in the center, maybe lower haven’t decided yet.


#37

Ah screw it I got another idea, might be doing some big changes until it works.
Thanks again for comments, really helps.


#38

Hey, you posted just a second before me xD
Well, what about shallow stairs leading from the center midground towards the middle wall? And what about lake or sea in the far background to make the background less bussy? I really like where it is going now, maybe few flags could bring more life into it('cause I could image wind blowing there, I don’t know why). To make the collosus statue-like is really a way to incorporate it into this kind of roman-like environment I think.


#39

This is really f***ing awesome man, your really showing your true colors by detailing out and clarifying like this, ive seen a lot of your abstract stuff over at sijun and really liked all of it. It had a lovely sense of light, gesture and composition even when it was super loose those remained, ive found it pretty rare to come across guys that have that kind of hold on light and composition and it seemed quite strange to me at the time that on the one hand it was on a very very high level in those subtle things and on the other that it was amazingly vague in terms of rendering, drawing structure, and edges. Really paradoxical actually.

If i may ask have you always worked abstract and this is your first attempt at high detail image? Where did you learn about color temperature ?

Are you working in a game studio?

Ahh sorry for all the questions, but you really kind of suprized me with this stuff to be honest.

If i were to give any crit, id say the one where the image is really wide is focusing the eye towards the center, but nothing very interesting at the center point, so might want to put some kind of payoff or focal point there, i do actually really like the wide aspect it gives a really epic feel so definitely onto something with that one. The detail in the backdrop seems pretty spot on, nice and gestural. Keep up the good work!


#40

I always wondered how the heck are some people creating so clear images with so few lines and strokes… I guess we call that “skill” :slight_smile: I admire your speedy-doodles but the cityscape is really wonderful.

From suggestion part: statues were great, I hope those towers/pylons will make up for total devastation you did to the design :stuck_out_tongue: With previous image ending just below the central balcony I’ve had idea to merge it with viewer by drawing multiple bridges both to othe balcons and exiting foreground in the bottom. Now when you extended the scene it doesn’t make sense anymore. What do you plan to do in new foreground area?

best regards,
Sebastian

(ps. sorry for bit chaotic post, my imagination is working too fast starring at that piece :slight_smile: )