UGAC - Super Shiny and Sexy vehicle - SHEPEIRO


#21

thats a pretty dope design man. id recomend maybe some type of groove/ridge in the bonnet, take a look at a triumph gt6, adds some sweetness and a classic feels to cars i think. i would maybe cover the readr wheels with a rear fender or incorperate them into the body somehow. right now they seem kind of tossed on and give a kiddy soap box racer feel. nice work on the wire wheels, very classy. As you said before…very sexshy…( connery voice) :smiley:


#22

im keeping the rear wheels uncovered, swows off the detail nicely, and i think it willl go with the overall look, thinking ov alll those texture details :slight_smile:

ts_falcon- will look into that triumph

NRG_Alpha- i think you’lll find this will look realistic, once its finished, its just the design is a little OT

Pyrotechnic- cheers man here the head lights,

as well as a few other basic shape alterations, and trying out some engine lumps, not tooo sure on them yet
might still extend it backwards by shifting the cockpit, and vertical air in take so the tallest part of the intake is in line with the centre of the wheel. then its on to the detail. still at 3178 so plenty to spend:)


#23

with or without the lumps , that is the Question i put to you


#24

What about 1 lump, like a E-Type Jag?


#25

do you 'ave one lump or two :scream:

will have to play some more, need to really get this down as i need to make a start on the high poly


#26

Shep, I personally prefer the image on the right (no lumps)…I find the two additional lumps begins to ‘clutter the bumpiness’, you know what I mean? Sometimes less is more as that saying goes. But I like the head light placement.

Instead of adding bumps, perhaps a sigle low profile hood scoop? nothing huge or bulgy… just something that hugs the slender hood you already have.

Cheers,

NRG


#27

right update time

currently 5900 tris, may optimise in places and spend in others.


#28

huh no comment?

anyway got a head start on the high poly last night.

heres the wheel

and heres a test render-out of the normals


#29

The wheel looks really nice, the vehicle itself and the details as well :slight_smile: . But I would change the tread.
Here I found the tread of classic tires of an “Autounion D-Type”. I think something like that would look better than the current one.


#30

Looks pretty good thus far. I like the shape and the style you’ve chosen. The high poly wheel is nice exepct of the tread, which is rarly detailed.

I’d like to see that one with a more cromic, reflectiv shader containing some sharp reflections. :slight_smile: but thats up to you.

This link shows another approach, without imaged based reflections.
http://www.computerarts.co.uk/tutorials/3d__and__animation/rendering_better_cars


#31

OriK- good call, will sort that out, not sure about the one you picked but will dredge for some more refs.
zortech- presently the shader is very much a placeholder, just too help with the forms.

finished peice has to have image based reflections as its in the Comp rules, but it will be much sharper


#32

Very nice Owen… your last update is really bringing this model to life with a smooth style :slight_smile: Will look beaut once finished :slight_smile:


#33

aaaaaarggggggh worked on the uvw layout for this till 1 in the morn now its 9 and im at work aaaaaaaaghhh, still got a way to go on it, damn it


#34

Looks worth it though :thumbsup:


#35

Very sexy curve-lined car, stylish, totally cool, mean… super!

Very good work, good luck!


#36

Looking good SHEPEIRO. I really like the curves you’ve got going there.

~M~


#37

cheers guys still struggling on with my normal mapp creation… its being a bugger

realtime max view

rendered


#38

WOW SHEPEIRO you’re a Normal Map king

man, that is looking pretty


#39

cheers dude, but only 8 days to go, and the normals still got a way to go, eek


#40

got bored of making normals for me car so i created some ground for it to run on